﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class MatchedList {

	public ComboType MatchedType {get; set;}
	public List<List<Block>> blocks {get; set;}

	public MatchedList (List<Block> matchedH, List<Block> matchedV, ComboType combo) {

		blocks = new List<List<Block>>();
		if(matchedH != null)
			blocks.Add(matchedH);
		if(matchedV != null)
			blocks.Add(matchedV);

		MatchedType = combo;
	}
}
